5-10-16 • Philly Tech Week

2016’s Philly Tech Week was a lot of fun for us! Thanks for everyone who came out and played Hastilude at the Arcade @ Dilworth and the Entrepreneur Expo. For those of you that signed up for the closed alpha, we’ll be sending out a welcome email shortly and actual game keys within a month or so.
Red Queen logo transparent
We’ve also partnered with Red Queen to allow players of Hastilude to analyze gameplay analytics! More announcements regarding that integration will be coming in the future!

3-30-16 • GDC 2016

We’ve been back from GDC for a bit and have been working on some new stuff since then:

Improved player spawn that’s much easier to read

• New super-bar system that lets you burn meter on-command

• “Super” versions of jumps, projectiles, and melee attacks for existing characters.

• Rebindable controls

If you check up on up on our Twitter feed you might even catch a video of a work in progress every now and then.

3-7-16 • GDC 2016

We’re off to GDC next week to mingle with our fellow devs ~

We’ll be talking with some people about Hastilude as well as attending a bunch of info sessions. If you’re going to be there and want to hang out shoot us an email or hit us up on Twitter!