June 2016 • TooManyGames

We had a great showing of Hastilude at TooManyGames! Thanks to everyone who came out to play. We’ll be taking any and all suggestions to heart and making some tweaks to the game in prep for the Hastilude closed alpha. We’ll have news about that coming up very soon!

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May 2016 • Philly Tech Week

2016’s Philly Tech Week was a lot of fun for us! Thanks for everyone who came out and played Hastilude at the Arcade @ Dilworth and the Entrepreneur Expo. For those of you that signed up for the closed alpha, we’ll be sending out a welcome email shortly and actual game keys within a month or so.
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We’ve also partnered with Red Queen to allow players of Hastilude to analyze gameplay analytics! More announcements regarding that integration will be coming in the future!

March 2016 • GDC 2016

We’ve been back from GDC for a bit and have been working on some new stuff since then:

Improved player spawn that’s much easier to read

• New super-bar system that lets you burn meter on-command

• “Super” versions of jumps, projectiles, and melee attacks for existing characters.

• Rebindable controls

If you check up on up on our Twitter feed you might even catch a video of a work in progress every now and then.