5-10-16 • Philly Tech Week
2016’s Philly Tech Week was a lot of fun for us! Thanks for everyone who came out and played Hastilude at the Arcade @ Dilworth and the Entrepreneur Expo. For those of you that signed up for the closed alpha, we’ll be sending out a welcome email shortly and actual game keys within a month or so.
We’ve also partnered with Red Queen to allow players of Hastilude to analyze gameplay analytics! More announcements regarding that integration will be coming in the future!
3-30-16 • GDC 2016
We’ve been back from GDC for a bit and have been working on some new stuff since then:
• Improved player spawn that’s much easier to read
• New super-bar system that lets you burn meter on-command
• “Super” versions of jumps, projectiles, and melee attacks for existing characters.
• Rebindable controls
If you check up on up on our Twitter feed you might even catch a video of a work in progress every now and then.
3-7-16 • GDC 2016
We’re off to GDC next week to mingle with our fellow devs ~